This may cause a small hit to the games performance (believe me, it should be small, the bottleneck on performance doesn’t seem to be related to texture size at all according to tests) but I plan to more than make up for it with more optimisations. Plus, with the newfound ability to play the game in fullscreen, there’s a real benefit to having crisp visuals. Internet connections are a lot faster than they were when the game came out in 2014 (or 2008 when I started making it), so there’s no reason to keep the game at a measly 12Mb any more. Two of my big plans for the 3.0 version were HD textures, and music that isn’t so compressed.
Version 2.9.1 HD Textures, High Quality Music, Performance Improvements, and More Art The new underwater level graphics Textures and Music Anyway, here are the nonbinding plans I have for upcoming AKR2 updates. I still intend to add the things I had planned, but now I can do that at a relaxed pace over the next year or more while I also work on other projects like A Koopa’s Revenge Gold and Lambtaco Run. But because I rushed it out, it doesn’t have all the features and upgrades I had planned for 3.0.
As you may know, I rushed AKR2 v2.9 out so that it would be easy for everyone to play the game again (using Ruffle).