A koopa's revenge 2 rant

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This may cause a small hit to the games performance (believe me, it should be small, the bottleneck on performance doesn’t seem to be related to texture size at all according to tests) but I plan to more than make up for it with more optimisations. Plus, with the newfound ability to play the game in fullscreen, there’s a real benefit to having crisp visuals. Internet connections are a lot faster than they were when the game came out in 2014 (or 2008 when I started making it), so there’s no reason to keep the game at a measly 12Mb any more. Two of my big plans for the 3.0 version were HD textures, and music that isn’t so compressed.

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Version 2.9.1 HD Textures, High Quality Music, Performance Improvements, and More Art The new underwater level graphics Textures and Music Anyway, here are the nonbinding plans I have for upcoming AKR2 updates. I still intend to add the things I had planned, but now I can do that at a relaxed pace over the next year or more while I also work on other projects like A Koopa’s Revenge Gold and Lambtaco Run. But because I rushed it out, it doesn’t have all the features and upgrades I had planned for 3.0.

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As you may know, I rushed AKR2 v2.9 out so that it would be easy for everyone to play the game again (using Ruffle).

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